Hades II preview: Supergiant's roguelike sequel already casts a spell
An Early Access read on Melinoe, a cast that already sings, and combat that feels wonderful even as the boons wait for balance.
The Scorecard
The first time Melinoe paused mid run to trade barbs with a god who had just handed me a boon, I felt the old warmth flood back. She is not Zagreus, and Supergiant knows it. Where he swaggered, she carries something quieter and heavier, a purpose sharpened into a blade. In one exchange she accepted a gift with a wry, guarded courtesy, and Judy Alice Lee let a hairline of doubt slip under the resolve. It was a small moment, seconds long, and it told me everything about who this witch of the crossroads is. I was hooked, and I want to be honest from the start that this is an Early Access preview. The scores here are provisional, the content is unfinished, and things will shift before 1.0.
The company you keep is, once again, the reason to keep descending. Melinoe as written does not overflow with personality the way her brother did, and I mean that as praise. She is focused, almost severe, and the understated warmth Lee brings to her makes me root for her the harder for it. Around her, Supergiant has assembled a cast that feels alive in a way that still startles me for a game this early. Every character is beautifully drawn, richly voiced, and folded into a web of reactivity that responds to what I have done and where I stand in the story. Each loss unlocks new dialogue. Each gift, each visit to the hot springs, each returning face and each newcomer adds another thread. The writing carries real pathos, and its early gestures toward a mythological reading of generational trauma landed with me more than I expected. This is worldbuilding in the truest sense, a place that remembers you.
The systems underneath serve that fantasy rather than distract from it. Melinoe wields the Nocturnal Arms, and the way each of the six weapons bends under upgrades and boons keeps run variety high and build expression genuinely open. The headline change from the first game is magick, a mana bar that lets her charge attacks and fuel Hexes, and it gives combat a new rhythm of restraint and release. The moment to moment feel is spectacular, with input delay so slight that every dash and special reads as my own choice. Boons still sing when they combine, and I lost a happy hour chaining Hera's Hitch into Hestia's Scorch to watch whole rooms come apart. The companions and gods are woven into these choices too, so systemic depth never feels divorced from the roleplay. It all points back to the fiction.
Where it falters is honest, and the Early Access caveat is real. The boon quality is uneven right now, and that unevenness has teeth. Hestia's fire and its Scorch status tower over the field, and Hephaestus and his forge boons follow close behind, which leaves Zeus and Poseidon feeling like consolation prizes when their numbers simply cannot stack up. Being held to three boon options at a time stings more when several of those options are weak, situational, or plainly bad. None of this is a design failure so much as a work in progress, and balance is exactly the sort of thing a year of feedback exists to fix. Content is still arriving, the story is not finished, and I judge it here for what it is and not for what it promises. I will not pretend the rough edges are not there, because they cost players real runs.
What stays with me is how much heart is already on the table. Even unfinished, Hades II has the writing, the cast, and the reactivity that made the first game a keepsake, and it pairs them with combat that feels wonderful in the hand. My reservations sit almost entirely in the balance, which is the most fixable kind of flaw. So who is this for, and should you buy in now or wait. If you adore Supergiant's voice, if you play these games for the company and the writing as much as the fight, buy in now and grow with it, because being present for the shaping is its own pleasure. If you want a finished arc, tuned boons, and a settled ending, wait for 1.0 and step through the door complete. Either way, the crossroads will remember you. As a provisional read, this already casts a spell, and I suspect the full release will only deepen it.